Game Tech 2004
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http://www.game-tech.com
Å©°Ô Creating Believable Characters Seminar¿Í Game Tech Leadership Summit¶ó´Â ÁÖÁ¦·Î ±¸¼ºµÈ ¼¼¹Ì³ª ¿´½À´Ï´Ù. À̸§¸¸ µé¾îµµ ¾Ë¸¸ÇÑ Charles Bloom, Dave Eberly, Chris Hecker µîÀÌ ÀÚ¹® À§¿øÀ¸·Î Ȱµ¿Çϼ̰í Jonathan Blow¾¾¿Í Jeff Lander¾¾°¡ ÇÁ·Î±×·¥À» ±¸¼º Çϼ̽À´Ï´Ù. ¹¹..°ÅÀÇ ¼¼°è ÃÖ°íÀÇ Å×Å©´Ï¼ÇµéÀÌ ÀÌ¹Ì ³Ê¹« ´ëÁßÈ(?) µÇ¾î¹ö¸° GDC¿Í º°µµ·Î ½Éµµ ±íÀº À̾߱⸦ ³ª´² º¸ÀÚ´Â ÃëÁö·Î º¸¿©Á³½À´Ï´Ù.
Á¤¸» °¡º¸°í ½Í¾úÁö¸¸ À̸§¿¡ °É¸Â°Ô ³Ê¹«µµ ÇÏÀÌÅ×Å©¸¦ ´Ù·ç´Âµí ½Í¾î °¡´õ¶óµµ ÀÌÇØ³ª ÇÒ ¼ö ÀÖÀ»±î ½Í¾î ÁÂÀý ÇßÁö¿ä. ±×·¡¼ ³¡³ª±â ¸¸À» ±â´Ù·È°í °¿¬ ÀڷḦ ±â´Ù¸®°í Àִµ¥ ¾ÆÁ÷µµ °ø½Ä °ø°³°¡ ¾ø±º¿ä. ÇÏÁö¸¸ ¸î¸î Âü°¡ Çϼ̴ø ºÐµéÀÌ °³ÀΠȨÆäÀÌÁö¿¡ ¿Ã¸®°í ÀÖ°í ¸®Æ÷Æ®°¡ ³ª¿À°í Àֳ׿ä.
http://www.cbloom.com/3d/
¿ì¼±, Charles Bloom¾¾ÀÇ È¨ÆäÀÌÁö¿¡¼ Talk Notes¸¦ ¹Þ¾Æ º¼ ¼ö Àִµ¥ "The making of Oddworld : Stranger¡¯s Wrath"°¡ Àç¹Ì ÀÖ½À´Ï´Ù.
Obviously Valve and Bungie have done fantastic work on Half Life 2 and Halo 2. Unfortunately for most of us, we are not Valve or Bungie. We don't have great existing engines, we don't have a strong talented team, we don't have lots of secure money for development. ¶á±¸¸§ Àâ´Â ½ÄÀÇ ³»¿ëÀÌ ¾Æ´Ï¶ó ½Ç¿ëÀûÀÎ ÇÁ·Î±×·¡¹Ö °æÇèÀ» Â÷ºÐÀÌ Á¤¸®ÇÑ °ÍÀÌ ÀλóÀûÀÔ´Ï´Ù.
±×¸®°í, Games from withinÀ̶ó´Â Noel Llopis¾¾(C++ for Game ProgrammersÀÇ ÇÊÀÚ)ÀÇ Blog¿¡ ¸®Æ÷Æ®°¡ ¿Ã¶ó ¿Ô½À´Ï´Ù.(Ãâó:RadiumSoftware)
http://www.gamesfromwithin.com/articles/0412/000057.html
http://www.gamesfromwithin.com/articles/0412/000059.html
¸®Æ÷Æ® Áß¿¡¼ ÀÌ¹Ì ¿À·¡Àü ºÎÅÍ °ø°³ µÇ¾ú´ø ³»¿ëÀÌÁö¸¸(-_-) Àç¹ß°ßÇÏ°Ô µÈ Natural Motion»çÀÇ endorphin Siggraph 2003 µ¿¿µ»óÀÌ ¹«Ã´ Èï¹Ì·Ó½À´Ï´Ù.
http://www.naturalmotion.com/pages/demos.htm
http://www.naturalmotion2.com/files/NM_Siggraph03_Show_Reel.mpg
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